Experiments with screen-space ambient occlusion look good, especially viewing just the shadow layer. I’ve long wanted realtime ambient illumination and am enjoying the snowy, papery quality of these.

More snapshots on flickr.
Experiments with screen-space ambient occlusion look good, especially viewing just the shadow layer. I’ve long wanted realtime ambient illumination and am enjoying the snowy, papery quality of these.

More snapshots on flickr.
I added a depth of field shader to Rivers, an effect I’ve wanted for a long time, since I really love how it looks in miniature / close-up photography. Here’s a test run with some blocks:
and applied to the usual scenery it lends a hazy atmosphere:
The technique records distance-to-camera values for each pixel (smuggle them in the alpha channel) and then interpolates between a sharp version of the scene and a blurred one as outlined in this nVidia paper and this post.