Category Archives: Make

Interfaces

I found this collection of interesting human/computer interface prototypes and concepts that I’d drafted a couple of months ago.


Hot off the presses

It’s my new book! 144 whole pages jam-packed with your favorite art. It’s so exciting to finally be done and flip through a copy. You can order one too!
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It’s a Lamp

I found lots of nice wood pieces and these perfect translucent acrylic panels at SCRAP for just a few bucks. Highly recommend the place!

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The light’s handled by the aforementioned green LEDs wrapped around a wooden core, and controlled through an Arduino and my laptop.


Where to go next?

  • cut silhouette patterns for the shade with Ponoko
  • carve designs into the wooden frame
  • use a BlinkM RGB module (or a MaxM – 445,000mcd?!)
  • going wireless with an XBee is really tempting for when I have multiple objects around
  • the next one won’t be a box. It’ll be… something else.

Ingredients

As I start building more projects in physical rather than purely digital space, it’s important to find good, cheap, environmentally friendly sources for raw materials. I really miss going to American Science and Surplus in Chicago (possibly the greatest store to ever exist) as a kid. Here are some Bay Area places to find surplus & recycled ingredients.

Remember, the Maker Faire‘s this weekend in San Mateo – I plan on going Sunday.

Blink

p1020108So I inherited a load of LEDs and some basic driver electronics from a friend. They’d been assembled Christmas-light fashion for a Burning Man project, sequenced by Atmega32 microcontrollers. Reverse-engineering their circuitry was straightforward, and an opportunity to learn about Darlington arrays — the ULN2803A chip lets you control a high-current set of lights from a low-current microcontroller. 

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I like the diffuse look of paper lanterns over the point-light intensity of bare LEDs so I’m playing with different shapes and materials. Most of the work now will be sculptural, and I’ll be going for a ‘luminous origami’ feel.

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Yarn

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Check out the Crochet Coral Reef Project and their hyperbolic crochet blog. Margaret Wertheim gave a TED talk on this intersection of geometry, environmentalism and handicrafts. She says about modeling these sea slug & coral shapes, it’s “almost impossible to do it on computers.” 

Althea Crome did the remarkable miniature knitting in Coraline – read an interview or watch this feature:

 

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Urban knitting adds a nice coziness to the city, no?

Kinetic

I love kinetic sculpture. Here’s a collection of my favorite work; Wikipedia has much more.

  • MAKE filmed a wonderful artist profile on Reuben Margolin, who builds these floating wooden waves with an amazing sense of lightness. Watch full screen! 
  • Hoberman Transformable Design creates expanding domes and architectural shells and originally turned me onto transformable (or deployable) structures. Here’s an interview.
  • Daniel Piker’s Space Symmetry Structure blog covers, among various spatial curiosities, computer-simulated foldables and rigid origami
  • The Hyposurface – a mesmerizing, undulating, triangulated wall
  • Theo Jansen’s Strandbeests – creatures whose wind-powered frames majestically roam the beaches. His mechanics have inspired many others: e.g. cross it with a Segway for the creepy crawler, a car for the mondo spider, and the Arduino for this walker.
  • Arthur Ganson – wires, cranks, walking chairs
  • Tim Prentice – like blankets, wind, or wiggling microorganisms
  • Ben Hopson studies movement in industrial design to give objects personality