I’ll be playing at Yuri’s Night down at NASA on April 10. It is awesome. It’s a collaborative production this year by crews including Symbiosis and Lovetech, so expect top-notch music and art installations.
Thursday I’m signed up to talk about Loveland at the new Noisebridge space in the Mission. The idea, recent developments, and upcoming website launch and developer’s platform.
I’ve recently unearthed my TI-85 calculator from school, evoking those hours in study hall writing TI-BASIC programs. Even then my favorite function was the random number generator, and I can recall one program that would create a monochrome, pixelated garden with vines creeping and spiraling, growing leaves and flowers. Unpredictable and different every time, that’s the important bit.
Experiments with screen-space ambient occlusion look good, especially viewing just the shadow layer. I’ve long wanted realtime ambient illumination and am enjoying the snowy, papery quality of these.
I added a depth of field shader to Rivers, an effect I’ve wanted for a long time, since I really love how it looks in miniature / close-up photography. Here’s a test run with some blocks:
and applied to the usual scenery it lends a hazy atmosphere:
The technique records distance-to-camera values for each pixel (smuggle them in the alpha channel) and then interpolates between a sharp version of the scene and a blurred one as outlined in this nVidia paper and this post.
Hi, I'm Larry Sheradon. I make art with code and ink, shoot photos of tiny worlds, and make websites in San Francisco.
Write me at sheradon (at) gmail (dot) com.