Category Archives: Video

Upcoming

April 10 – Yuri’s Night Bay Area

I’ll be playing at Yuri’s Night down at NASA on April 10. It is awesome. It’s a collaborative production this year by crews including Symbiosis and Lovetech, so expect top-notch music and art installations.

Yuri's Night Bay Area 2007
Yuri's Night Bay Area 2007

(photos from Laughing Squid)

March 18 – 5 Minutes of Fame at Noisebridge

Thursday I’m signed up to talk about Loveland at the new Noisebridge space in the Mission. The idea, recent developments, and upcoming website launch and developer’s platform.

Stop & Go

Stop-motion animation for you today!


(Also see the making of video)


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Typo

Typographic experiments. A new take on Garamond:


Some handcrafted stop-motion type:


from a roundup of Creative typography art.

I also dig Dave Bollinger’s letter-packing test, and a similar Processing sketch.

In a White Room

A collection of my favorite monochromatic abstract 3D animation.



 

More after the break…

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Randomness

I’ve recently unearthed my TI-85 calculator from school, evoking those hours in study hall writing TI-BASIC programs. Even then my favorite function was the random number generator, and I can recall one program that would create a monochrome, pixelated garden with vines creeping and spiraling, growing leaves and flowers. Unpredictable and different every time, that’s the important bit.


Enjoy this wonderful Long Now conversation with Brian Eno and Will Wright on generative music, visual design, psychology and games — I’ve mentioned before how seeing Eno’s 77 Million Paintings inspired my Rivers project in 2007. This is the first ten minutes:

Attraction

Magnetic fields creating visible geometric patterns. Enjoy.


More after the fold…

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Ambient

Experiments with screen-space ambient occlusion look good, especially viewing just the shadow layer. I’ve long wanted realtime ambient illumination and am enjoying the snowy, papery quality of these.

Rivers 2009-07-06 17-23-17-55


More snapshots on flickr.

Focus

I added a depth of field shader to Rivers, an effect I’ve wanted for a long time, since I really love how it looks in miniature / close-up photography. Here’s a test run with some blocks:


and applied to the usual scenery it lends a hazy atmosphere:


The technique records distance-to-camera values for each pixel (smuggle them in the alpha channel) and then interpolates between a sharp version of the scene and a blurred one as outlined in this nVidia paper and this post.

It’s a Lamp

I found lots of nice wood pieces and these perfect translucent acrylic panels at SCRAP for just a few bucks. Highly recommend the place!

P1020152

The light’s handled by the aforementioned green LEDs wrapped around a wooden core, and controlled through an Arduino and my laptop.


Where to go next?

  • cut silhouette patterns for the shade with Ponoko
  • carve designs into the wooden frame
  • use a BlinkM RGB module (or a MaxM – 445,000mcd?!)
  • going wireless with an XBee is really tempting for when I have multiple objects around
  • the next one won’t be a box. It’ll be… something else.

Cities and Mathematics

Links on mathematically & artistically modeling cities! Mostly videos!

World Builder still
World Builder – a great short film with dreamy immersive interface ideas

Telematics City still

The making of Telematics City. Also: